At this stage, we've been given a bunch of commands, keywords, and options that we can used in our programs. there's a bunch of others we may not yet really know how to use, but it's a good idea to get familiar with them anyway. In this exercise, we're asked to do some sleuthing and see if we can figure out what all the stuff we've been using actually means. Below represents my best efforts to figure these things out.
Zed makes the point that he considers these to be the symbols and keywords that are important to know.
Keywords
alias - associate a method and make it synonymous with another method.
and - flow control operator with low precedence that means do x and do y. Not to be confused with &&, which is a boolean operator with high precedence.
BEGIN - Designates, via code block, code to be executed unconditionally before sequential execution of the program begins. Sometimes used to simulate forward references to methods (comes from http://ruby-doc.org/docs/keywords/1.9/Object.html#method-i-BEGIN,and I'm only slightly sure of what it means).
begin - Together with end, delimits what is commonly called a “begin” block (to distinguish it from the Proc type of code block).
break - terminates execution of a code block and jumps out of it. Think of a case statement, as that's where I'm most familiar with seeing it being used.
case - consider it like a stack of related if statements. It's a more simple system to
class - defines a object and its methods that can be used in ruby
def - used to define a function
defined? - determins if a method refers to something directly (a string, a number, etc.)
do - execute everything that follows as though it were part of the same block
else - do this if all other conditional statements are not met
elsif - doo this if the first conditional statement is not met
END - defines a section of code that can be run at the end of a code block
end - end of a block of code
ensure - usually run with a rescue statement, even if the rescue statement doesn't get run, the ensure statement will run
false - a boolean value, it's sued to evalute whether or not a statement will run (used often with while and unless)
for - keyword to define the start of a for loop
if - keyword to define the first conditional statement
in - run the steps in the for loop that match this condition
module - synonymous with function, it's a scope where local variables are not aware of other values
next - an iteration step, modifies the value of a variable even if no ction is performed
nil - no value
not - is not this value
or - do if an example is condition 1 or condition2
redo - re-executes a code block without regard to conditions of varibles or state of the program
rescue - error handling section of code.
retry - associated with rescue, has the program try the section of code where the rescue statement resides again.
return - value sent out from a function to the main routine
self - the area of code being run at any given time
super - looks for anc can call all factors associated with a class or method
then - makes posible a conditional statement on a single line (i.e. without having to use a semicolon)
true - do this if the value referenced is true
undef - dereference a method or class for use in a given scope
unless - the opposite of if
until - perform an operation up to the point a condition becomes true
when - options associated with a case statement
while - run forever as long as a condition is not met
yield - Called from inside a method body, yields control to the code block (if any) supplied as part of the method call. If no code block has been supplied, calling yield raises an exception.
Data Types
For data types, write out what makes up each one. For example, with strings write out how you create a string. For numbers write out a few numbers.
true - logical data type - while true (do something and keep doing it until expression evaluates to false)
false - logical data type - while false (do something and keep doing it until expression evaluates to false)
nil - has no value or a value of nil (is empty) a = nil
constants - data type that starts with a capital letter. If value is changed ruby will warn you that you have changed a constant. Pi = 3.14
strings - a collection of characters a = "hello there"
numbers - any digital value a = 1, b = 2.4
ranges - a grouping of numbers (1..10) or (1...10)
arrays - a special container that can contain many vliues under the same variable name value["one, "two", three", "four"]
hashes - similar to an aray, but with a way to associate values Hash["a", 100, "b", 200] #=> {"a"=>100, "b"=>200}
String Escapes Sequences
For string escape sequences, use them in strings to make sure they do what you think they do.
\\ - escapes a back slash so that it can be used in a string and not treated as a special character
\' - escapes a single quote so that it can be used in a string and not treated as a special character
\" - escapes a double quote so that it can be used in a string and not treated as a special character
\a - actually creates a bell sound alert in a string
\b - actually shows a backspace when printing a string
\f - representa a form feed (not sure where I would use that, but OK)
\n - prints a literal new line
\r - prints a literal carraige return
\t - prints a tab character
\v - vertical tab (not sure where I would use that, but OK)
Operators
Some of these may be unfamiliar to you, but look them up anyway. Find out what they do, and if you still can't figure it out, save it for later.
:: - call a constant value (similar to how a method is called with a '.')
[] - element set (used with arrays)
** - exponent arithmetic operator (2**5 == 32 evaluates to true)
-(unary) - ???
+(unary) - ???
! - logical NOT operator ( as in if a&&b evaluates to true, !(a&&b) is false)
~ - Binary Ones Complement Operator (or "bit flipper" which admittedly I have no idea where or how I would use)
* - multiplication arithmetic operator (4 * 2 == 8 evaluates to true)
/ - division arithmetic operator (4 / 2 == 2 evaluates to true)
% - modulus arithmetic operator (returns a remainder, such as 5 % 2 == 1 evaluates to true)
+ - addition arithmetic operator (as in 1+1 == 2 evaluates to true)
- - subtraction arithmetic operator (as in 3-1 == 2 evaluates to true)
<< - Binary Left Shift Operator
>> - Biary Right Shift Operator
& - binary AND operator
| - binary OR operator
> - greater than comparison operator (3 > 2 evaluates to true)
>= - greater than or equal to comparison operator (3 >= 2 evaluates to true, 2 >= 2 also evaluates to true)
< - less than comparison operator (2 < 3 evaluates to true)
<= - less than or equal to comparison operator (2 <= 3 evaluates to true, 2 <= 2 also evaluates to true)
<=> - combined comparison operator (returns different values, 2 <=> 3 returns 1, 2 <=> 2, returns 0, 3 <=> 2 returns -1)
== - equals comparison operator, as in 12 == 12 evaluates to true
=== - special equals option when used within a case statement ((1...10) === 5 evaluates to true)
!= - not equal (2 !=3 evaluates to true)
=~ - equal or bit flipped ???
!~ - not flipped???
&& - this is an "and" operator" as in "evaluate this and evaluate that"
|| - this is an or operator, as in "evaluate this or evaluate that"
.. range value including end points. 1..10 includes 1 and 10
... range value excluding end points. 1...10 does not include 1 and 10, but does include 2 through 9.
TESTHEAD's TAKEAWAYS:
That's a lot to absorb, and as you can see, there's a few places where I still don't now what these are or how to effectively use them, but that's OK. The point is to get used to seeing them and make an effort to understand them and to use them. The key is that there is a lot of flexibility, and that there's really very little in the language that is rigid and formalized, just a few keywords, operators an data types. Of course, the complexity that can be created with those tools is pretty immense, especially when we put the object capabilities into the mix (which we haven't done too muh of yet).
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